AVATAR: FIRE AND ASH (2025)

Lightstorm Entertainment

Lead Sequence Lab Artist

Softwares: Maya/ Motionbuilder/ WETA Proprietary Software/ Linux/ Shotgun

  • Delegated tasks to team members, answered any questions team had, & reviewed any work before having supervisor do final looks for input

  • Worked with directors, editorial, supervisor, virtual stage operators, & different departments (lighting/ environment/ mocap/ creature animation/ etc) in order to create sequence layouts & get them ready for virtual cameras

  • Worked with team’s coordinator daily by comparing notes written during reviews & keeping track of the team’s tasks

  • Created specific animations & efx that were needed to sell the story sequences better

  • Attended meetings with editorial, directors, leads & supervisors weekly

  • Gave demos & tutorials to other sequence artists on virtual camera layouts, simulcam layouts for live action, & any tips regarding them

  • Frequently collaborated with & contacted team & other sequence artists for any questions, tips, & assets to use in templates

  • Worked in a timely manner during tight schedules & deadlines

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AVATAR: THE WAY OF WATER (2022)